To a collider control game , a mass value means the char more heavier; center of mass: the smaller the value is, the lighter the body it is. makes it not bouncy around
rigidbody.centerOfMass.y = -2;
1. How to coding a car racing game in Unity
http://www.gotow.net/andrew/blog/?page_id=78
2.
Create a Mario style side scroller game in Unity
3. Gounded
http://www.youtube.com/watch?v=V9mb2SBYLXs&feature=related
4. checking grounded —- p 96 on unity ebook
Unity currently imports from Maya
- All nodes with position, rotation and scale. Pivot points and Names are also imported.
- Meshes with vertex colors, normals and up to 2 UV sets.
- Materials with Texture and diffuse color. Multiple materials per mesh.
- Animations FK & IK
- Bone-based animations
Unity does not import blend shapes. Use Bone-based animations instead. Unity automatically triangulates polygonal meshes when importing, thus there is no need to do this manually in Maya.